Sam Hakem
Sam Hakem
Junior Character Artist
Derby, United Kingdom

Summary

I'm a dedicated gamer and a committed 3D character artist striving to become an industry standard quality developer. I am trained in Zbrush 4RX, Maya 201X, Photoshop, Marmoset Toolbag, Marvelous Designer, Mari, Substance Paingter, Xnormal and Headus UV/RoadKill/Maya UV Tools and both Unreal and Unity Engines. I can concept, design, build, texture, bake and sculpt game engine ready assets, with an animator-centric topology for excellent deformation and silhouette retention with full levels of detail both for PBR.

Specialties: 3D Concepts, Character Design, Modeling, Sculpting and Surfacing, texture Authoring and Shader Design.

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Skills

Character ModelingDigital SculptingCharacter DesignPBR Texturing

Software proficiency

ZBrush
ZBrush
Maya
Maya
Mari
Mari
Substance Painter
Substance Painter
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Marvelous Designer
Marvelous Designer
Keyshot
Keyshot

Experience

  • Character/Creature Artist at Holovis
    Lutterworth, United Kingdom
    June 2017 - Present